HIDEOUT TRACKER

Hideout materials
& build tracker.

Track material allocations, review stage requirements, and record completed builds. Progress is saved locally in this browser.

Rogue Ops 0.5Patch 0.5.1.0Local saves. No account.
36 build steps15 modules3 rooms46 material types
01 / TRACKER

Stages & materials

Expand a stage to allocate materials and check its requirements.

36 stages
Show stages

Missing = unbuilt steps · Done = builds you have recorded.

Room access & unlock settings Ranks, power and in-game checks

Unlocks are provisional, not an in-game guarantee. Confirm the current requirements before recording a build.

READ BEFORE BUILDINGWhat this tracker knows — and what it doesn't

36 listed build steps · 15 modules · 3 rooms · 331 material units + $340,000. Materials agree across two community planners, not an official recipe export. Consumable production recipes are excluded.

Not a certified full-hideout bill: room upgrade gates/costs and all task requirements are not fully verified. Capability gates are single-source; computed unlocks are provisional. Both sources skip Ventilation level 2. No missing costs have been invented.

Sources, model and important gaps

Each build links to its GZW Hideout recipe and the Zone Intel cross-check. Grants accumulate for every built step; power draws accumulate too (18 kW at the documented maximum). That interpretation is unverified against the game. You must confirm a build's real in-game requirements before marking it built.

Zone Intel lists player rank 1 and Lab Rat 2 for all rooms, plus Artisan 2 for Workshop. GAMES.GG also says Utility is available from the start, so Utility access is disputed. No additional task/rank gate being listed is not proof that none exists. Official notes describe three room upgrade levels, while individual devices have variable level counts. Missing room-wide upgrade costs are not included.

The 5 November patch changes rewards, production/disassembly times, material weight/size and spawn rates, but does not enumerate recipe-count changes. Check your in-game screen if it differs. Community planners may share upstream data.

02 / SCREENSHOT IMPORT

Import from screenshot

Copy the prompt into ChatGPT with your screenshot, then review its JSON reply before applying changes.

NO API KEY
Open screenshot import
  1. Choose, drop or paste a screenshot below for a local preview. Click Copy AI prompt.
  2. Open a normal ChatGPT chat (free or Pro), paste the screenshot and prompt, and ask for the JSON reply.
  3. Paste that reply below. Click Review JSON, correct quantities or manually map unmatched names.
  4. Review the checked rows, choose Set or Add, then press Apply selected. Undo reverses the last import.

No API key, API billing or network requests from this tracker. Copying the prompt does not copy the image: attach it to ChatGPT yourself. AI may misread icons or stacks; verify the review before applying. Screenshot and JSON stay in memory here, not in saved progress.

Or drop an image here, or paste a screenshot from your clipboard. PNG / JPEG / WebP / GIF, up to 16 MB.

No image selected. You can also attach the screenshot directly in ChatGPT.

Show prompt / copy manually if clipboard is unavailable

Current counts below mean material allocated to unbuilt steps only, not a separate stash. Imports distribute materials across unbuilt steps in existing tracker order. Built/spent allocations, cash and unchecked or omitted materials never change. Values are capped to remaining build needs; excess is shown but not stored. Set replaces only selected, explicitly detected materials; missing items are never assumed to be zero.

Paste JSON to prepare a review. Nothing is applied automatically.

03 / MATERIAL LOCATIONS

Where to find materials

Community reports and clearly labelled guesses. A starting point, never a guaranteed drop.

ALL LEADS UNCONFIRMED
Browse 46 material location notes
Construction shopping list & remaining totals

Remaining means unallocated to a specific build. Assign each physical item only once. Building a stage keeps its allocation as spent; this is not a live stash counter.

MaterialAllocated / totalRemainingUsed for
REFERENCE

Hideout field guide

Recipes, room totals, source notes and the gaps we still need to check.

Open field guide
04 / BACKUP

Backup & restore

Saved in this browser, not in the cloud. Export a backup before switching devices or clearing browser data.

Progress stored on a different origin or in a local HTML file will not migrate automatically. Export there, then import here. Restoring a backup replaces current progress; reset asks for confirmation.